When it comes to computer processors, the advantages of a die-shrink are undeniable. For chip makers – and overclockers – a processor manufactured at a smaller process can open up more headroom for faster clock speeds, or decrease power consumption and cooling requirements. A die-shrink is a much-lauded happening in the computer world. For consoles, however, a die-shrink usually occurs without much fanfare – except in the case of the Xbox 360. Gamers have been waiting for months for the arrival of 65nm Xbox 360 chips, with the hope that the cooler-running processor would mean more stable hardware.

Microsoft’s latest console may be home to some of the best software, but in terms of hardware, the Xbox 360 is commonly thought to be unreliable. DailyTech uncovered in July a defect rate as high as 33 percent for all Xbox 360 consoles. Just days after the report’s release, Microsoft extended its warranty coverage of the Red Ring of Death defect to three years.

Source: DailyTech